GLGX 2022 (Complete!)

Thanks for another great year!

About Us

Great Lakes Game Expo (GLGX) is an online game design and development expo organized by a group of coordinators from midwest game communities. It strives to promote the work of our industry at all of its scales, highlighting the leaders and innovators as much as the hobbyists and tinkerers. Through talks and game showcases GLGX elevates the work of the midwest industry and provides new opportunities and outlets for disseminating the work of anyone working on games.


Austin Yarger
Austin is an international educator and Lecturer of Game Development in the University of Michigan’s College of Engineering.
See More...
Jay Johns
Jay has been in the technology world since 2007.
See More...
Kurt Roembke
Kurt is a classically trained musician who spends his time creating interactive, immersive art experiences in collaboration with visual and performing artists.
See More...
Lily Valeen
Lily Valeen is a hopeless optimist and creator of games such as Dogs Throwing Swords II, as well as the upcoming Bossgame: The Final Boss is My Heart.
See More...
Mars Ashton
Narrative/Production/QA@Heart Machine. Award-winning Indie Gamedev.
See More...
Nate Berens
Nathaniel Berens is a developer at New Blood Interactive working on the upcoming survival horror/immersive sim Gloomwood.
See More...
Nikhil Ghosh
Nikhil is the Project Lead and programmer for the WolverineSoft Studio, a 30+ student game development team at the University of Michigan
See More...
Schala Walls
Schala Walls has been a software engineer for over 10 years.
See More...
Steven Zavala
Steven is a game developer from the Metro Detroit area and the Founder/President-for-Life of Flyover Games.
See More...
Yusuke Hasegawa
Ann Arbor Native and MTU grad of 2008.
See More...


Subject To Change!
8:00 PM EST
Opening Speech - GLGX Team

8:10 PM EST
Trailer Reel

12:30 PM - 1:30 PM EST
Beyond Inheritance : The Composition Design Pattern - Austin Yarger

1:30 PM - 2:00 PM EST
Interview with Michael Morrone - Click & Slay - GLGX Team & Michael Morrone

2:00 PM - 2:30 PM EST
Interview with Yusuke Hasegawa - Super Battler Game - GLGX Team & Yusuke Hasegawa

2:30 PM - 3:00 PM EST
Interview with Brian Winn - Plunder Panic - GLGX Team & Brian Winn

3:30 PM - 4:00 PM EST
Keys to Successful Student Leadership - Nikhil Ghosh

4:00 PM - 5:00 PM EST
Holistic Game Design - Yusuke Hasegawa

5:00 PM - 6:00 PM EST
Lessons Learned from 14 years in Game Development - Jay Johns

6:00 PM - 7:00 PM EST
Balancing Day Jobs and Personal Projects: A Panel Discussion - Lily Valeen, Schala Walls, Nate Berens, Mars Ashton & Steven Zavala

7:00 PM - 7:30 PM EST
Interview with Lily Valeen - BOSSGAME - GLGX Team & Lily Valeen

2:00 PM - 2:30 PM EST
The Source of Locally Sourced, with Mike and Steven - Mike Klamerus & Steven Zavala

3:00 PM - 3:30 PM EST
The Storytelling Potential of Sound Based AR Games - Kurt Roembke

3:30 PM - 4:00 PM EST
Interview with Sam Seltzer-Johnston - ExoCorps - GLGX Team & Sam Seltzer-Johnston

4:00 PM - 5:00 PM EST
Unreliabrain Live - Steven Zavala & Mick Brege

5:30 PM - 6:00 PM EST
Bugs-B-Gone : Making Entire Categories of Bugs Impossible - Austin Yarger

6:00 PM - 6:30 PM EST
Closing Ceremonies - GLGX Team