Great Lakes Game Expo (GLGX) is an online game design and development expo organized by a group of coordinators from midwest game communities. It strives to promote the work of our industry at all of its scales, highlighting the leaders and innovators as much as the hobbyists and tinkerers. Through talks and game showcases GLGX elevates the work of the midwest industry and provides new opportunities and outlets for disseminating the work of anyone working on games.
Subject to change! Make sure to check back soon!
Every Pen Mark Leaves A Trace will provide an abridged post-mortem of two of the three entries included in A Prisoner in Your Skull; Led A Long Way Down & Ceremony respectively. In addition to the post-mortems, the talk will also cover the screenwriting research that inspired the project and why an anthology approach was ideal to the team.
I'd like to tell you the story of my first published game, Endangered, and how I learned that changing your approach to game design is essential to getting noticed.
Lots of people think that it’s challenging to make a living making games away from a “hub”, but in this talk, a veteran game developer and instructor guides you through steps he’s taken to make it work.
Running a successful Kickstarter can be a big undertaking, but for many founders, it also can be easier and more rewarding than other funding methods. Join us in discussing ways to prepare for a campaign launch and seeing it through!
From UnderTale to Roblox, "overnight successes" are fueled by the unromantic grind-- years of contract work, obscurity, frugality, tech / talent buildup, and experimentation. Join us in the struggle for sustainability as we explore indie funding models, local success stories, technology re-use techniques, and more.
Students at the University of Michigan have been uniquely successful in starting and maintaining a nonprofit student-led game production team called WolverineSoft Studio. Let's discuss its history, its various obstacles and accomplishments, and tips for faculty and students in other schools who may want to do the same.
I will go over how Oil Leak Games was founded on small games and how small game cycles saved our two person studio a lot of time in finding our team dynamic, defining our brand, and developing our skills.
Have your games ever felt like a jumbled mess? Let's talk about thrifty design and how to sharpen your game to a razor's edge!
Outshined by a sequel, unsupported by its dev team, cut off from its servers-- life can be tough for an aging experience, but as the classic saying goes, “You can’t keep a good game down!” Join us for live demonstrations of several basic (and ethical) game hacks, tips on how to make your next game more modder-friendly ("moddable by default"), and a historical review of early cheat codes and cheat devices such as Codemasters’ Game Genie.
Walkthrough how Azure Playfab works and demonstrate how to implement some of the most important features.
Audio — both music and sound — is an integral part of the gaming experience. This talk will discuss why audio is best treated as a core component of the development cycle, and how you can enhance communication with your musicians and sound designers.
With the isolation of the pandemic and the trends in declining mental health, games have become a place for players to meet their psychological needs more than ever. Through a look at online communities in games like Final Fantasy XIV, Guild Wars, and World of Warcraft, Mars Ashton will reveal the ways in which the social structures in online games can promote mental health.
A short 5 tip summary on what i've learned being in the industry.
Ever wonder where the time goes? Can we min-max productivity? Let's look at a methodology for spotting inefficiencies in your process and keeping things on-track.